If you had to pick one Vs. set to be woefully underprinted, there are some good choices. MSM and DSM spring immediately to mind, with DLS hot on their heels. But no, UDE printed plenty of those sets. Instead, DC Legends is the one that they really shortchanged, as they printed only enough cards to fill all of their advanced orders from dealers and nothing more. Sadly, that means that arguably the best DC set is filled with expensive and hard-to-find cards, and that's not a recent development. Even when it was the current set that was the case. And so it was that the Gotham/JLA Trinity deck became known as Money.dec. How much money, you ask? I just priced the rares on the list below on coolstuff, and came up with a grand total of $1,100. Ouch! Custom proxies anyone?
Characters - 32
[1 - 4]
4x Alfred Pennyworth, Faithful Friend (Gotham)
[2 - 7]
4x Huntress, Vicious Vigilante (Gotham)
3x Roy Harper <> Red Arrow, Coming of Age (JLA)
[3 - 6]
4x Batman, Founding Member (JLA, Gotham)
2x Barbara Gordon <> Oracle, Hacker Extraordinaire (Gotham)
[4 - 5]
4x Wonder Woman, Ambassador of Peace (JLA)
1x Aquaman, Founding Member (JLA)
[5 - 4]
4x Superman, Metropolis Marvel (JLA)
[6 - 3]
2x Batman, Cape and Cowl (Gotham)
1x Aquaman, Lord of Atlantis (JLA)
[7 - 2]
1x Aquaman, King of the Seven Seas (JLA)
1x Wonder Woman, Founding Member (JLA)
[8 - 1]
1x Martian Manhunter, The Last Martian (JLA)
Plot Twists - 28
[1 - 6]
4x Mightiest Heroes
2x Bat-Signal
[3 - 14]
4x At Their Finest
4x The Hook-Up, Team-Up
2x Bat Got Your Tongue
2x At Your Service
2x Brains and Brawn
[4 - 5]
4x Savage Beatdown
1x From the Darkness
[5 - 3]
3x Indestructible
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Alfred does not work quite as well in the Trinity version as in the World's Finest build, which generally played Maggie Sawyer on 2. That deck could sometimes play Alfred once on 1 and again on 3 with a 2 drop, netting you two plot twists. Here you get his effect only if you play Alfred on 1 and Huntress on 2, or underdrop him on 2 and activate him on 3. The effect is so good, though, that I think he is worth playing. If you are trying to find room for other plot twists, however, it is reasonable to play fewer copies or drop him entirely.
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On turn 3 you want Batman if at all possible, for several reasons. First of all, you want his effect and his ability to attack, and secondly you want to be able to use the plot twists that require him to be on the field. Ideally you want to recruit him on 3 and sub Barbara in on 6, then recruit the 6 drop Batman. You miss all the card advantage she creates for you that way, but it's just hard to win if you play her on 3, because you usually don't want to attack with her.
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On 5 you simply must recruit Superman, because you will almost certainly lose if you miss him. He has great synergy with Batman thanks to Brains and Brawn and At Their Finest, and a strong effect. But what makes him so good in this deck is Indestructible. I generally take evens if I can, hoping to play Superman and Indestructible on 5, and recover him with Brains and Brawn in the event he gets stunned. The idea is to have your entire field (3-5) going into a turn 6 initiative, sub in Barbara, recruit Batman, play At Their Finest, and then swing for game with Batman, Superman, Wonder Woman, and Barbara. But as long as you have Indestructible, you should be OK on odd initiatives as well.
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Given that all decks are effectively Golden Age now, I should probably ditch the 8 drop for another plot twist, possibly a fourth copy of Indestructible. It would also be nice to find room for a couple copies of Lasso of Truth, for that matter. Anyway, Martian Manhunter was a decent 8 drop when this was a Modern Age deck in a metagame that wasn't especially fast. He's really only helpful if you are on odds and failed to win on 7. Take your damage on your opponent's swing, then recover and ready your 7 drop and swing back with your 7 and 8. In practice, though, the game is normally decided before 8 or you are playing against a deck with a better end game that is going to beat you anyway.
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Negation is another strength of the deck, thanks to Batman and Wonder Woman and another trio of plot twists. From the Darkness is objectively a better card than Bat Got Your Tongue, but you have to have a ready Batman to play it. That's the main reason why I play more copies of BGYT. The other is that I can search for From the Darkness with At Your Service. The other "negation" card here is Indestructible, which essentially negates one key attack by your opponent. Aside from The Hook-Up, it's the best plot twist in the deck. I would play four copies, but it is generally only good on a single turn (5 or 6), making the second copy you draw a dead card. On the other hand, you always want one on that turn. Three copies is the sweet spot for me, but I understand the argument for four.
The remaining plot twists are Brains and Brawn and the two attack pumps, Savage Beatdown and At Their Finest. Brains and Brawn is a terrific card, both because it can be used with either Batman or Superman, and because it can be tutored with At Your Service. Imagine a turn 5 in which your opponent swings at your front row Superman with his 5 drop, only to be blocked with Indestructible. Now he swings in with his four drop and a pump. You reinforce and take 5. He thinks he is going to go into your 4 drop with his 3, but you recover Superman with Brains and Brawn, and now he has no play, or he has to go into Superman for a third time. If he can't, you swing back with Batman and a Savage to stun their 5, then head into 6 with huge board advantage. On 6 you play At Their Finest, turning your 5 into a 6, and your 6 into a 7, magnifying the effect.
This is not a great Golden Age deck, to be perfectly honest. When I play this deck now, against my son, I play it only against tier 2 and tier 3 type decks, because it simply won't hold up either against top tier aggro decks like Brotherhood Reservist or Migga City, or against really good control decks like Spidey Stall, Crisis Doom or X-Mental. But if you have the cards or don't mind playing with proxies (maybe even custom proxies, like the ones shown here), it is a really fun deck to play, with the added benefit of having three huge DC legends you can trot out onto the field. Winning with the Trinity characters is somehow always more satisfying than winning with, say, Ahmed Samsarra or Roy Harper.
2 comments:
What's the name of the font that you use for your custom cards in the team affiliation text box?
Looks like it is Badhouse Bold.
Here's a link to a folder with all the current files:
https://www.dropbox.com/sh/qyhchmuochimriy/AABbyKlSOc-qZ1RdvAb__V9Ja?dl=0
If you look in the data.rar file, under vs-new-ea.mse-style, there's a text file called "style" that tells MSE how to build the template. Search for "affiliation" and you should see what I'm talking about.
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