After the Marvel Universe set came out, I tried repeatedly to make a highly competitive aggro deck based on the Defenders team, but I could never quite do it. Basically I was trying too hard to build a Modern Age deck, when the one card I absolutely needed to make the deck work was in the Marvel Origins set. Now that we play Vs. strictly for fun, I feel comfortable in building this deck with whatever cards I want, and it's a blast to play in its new form.
Characters - 29
[1 - 4]
4x Wong, Mystical Manservant
[2 - 7]
4x Tania Belinskya <> Red Guardian
3x Beast, New Defender
[3 - 6]
4x Hellcat, Patsy Walker
2x Hawkeye, Loud Mouth
[4 - 5]
4x Samantha Parrington <> Valkyrie, Chooser of the Slain
1x Richard Rider <> Nova, Xandarian Nova Corps
[5 - 4]
4x Devil-Slayer, Eric Simon Payne
[6 - 2]
2x Wendell Vaughn <> Quasar, Protector of the Universe
[7 - 1]
1x Hulk, Strongest One There Is
Plot Twists - 31
[1-8]The only 1 drop is Wong. He's here as tutors 9-12. It's not important to get him, but it is important to hit your curve, 2-5, and he greatly increases your chances of doing that. There is no hard mulligan condition for this deck, but I would certainly keep any hand that gave me a 2 and a 3, or a way to get them.
4x Flying Kick
4x Mega-Blast
[2-4]
4x Blind Sided
[3-16]
4x Mobilize
4x The B Team
4x The Order
4x Combat Reflexes
[4-3]
3x Astral Projection
The main 2 drop is Tania, who gives someone else +4 ATK for the turn. Beast is OK, but you will want to sub in Tania for him on your kill turn. He's easy to keep around because he has evasion. If you have both of them on 2, I guess I would play him for that reason.
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Generally you don't want to go to turn 6 unless you are on evens. If you don't have anything except Devil-Slayer on your board, you'll need to play Samantha and Tania here, which is fine. If you have Samantha, then you'll want to play Quasar, who can give Devil-Slayer +4/+4 for the turn. As long as you have Blind Sided by now, you can pretty much always win on a turn 6 init because there is virtually no chance of a stun-back with that +4/+4 working, and since you've had one more turn to draw pumps, Devil-Slayer is generally bigger than he would be on 5.
The turn 7 Hulk is for times when you are on odds, but something went awry and you were unable to attack twice on 5. Maybe you missed a key drop, maybe you lost Samantha on 4, maybe you missed Blind Sided. Whatever. Hulk can attack twice all on his own, and he should be able to finish the deal, even without Devil-Slayer's cool effect.
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As in the Concussive Force deck, all of the attack pumps are for-the-turn, because you want to get the effect for both attacks. +3 twice is better than a Savage once. Since this is a Golden Age deck, the main pump is Mega-Blast. Flying Kick gives flight, but since Devil-Slayer already has it, that's not important. I play Combat Reflexes instead of Crackshot because every once in a while I find myself using it on an off-init to move someone around to give reinforcement. In this deck, that happens very rarely, but then I never need the range that Crackshot gives either.
The only other plot twists are the tutors, Mobilize and The "B" Team. The latter can get you your 3 drop even if you missed on 1 and 2. The former allows you to discard any card you want, and not just Defenders characters with backup. They are both equally good here. In general, this deck is about as good as any non-Checkmate deck gets in terms of tutoring, so it is quite consistent in terms of hitting its drops.
I suggested before that what makes this deck so fun is the uncertainty of the revealed cards on Devil-Slayer's attack. I'll give you an example. The last time I played this deck, I was facing my son's Faces of Evil deck. He was way ahead, and had come within a single point of finishing me on his turn 4 init. But I had lived to see turn 5, so I had a chance. Unfortunately, my son recruited Marcus Daniels <> Blackout, and paid 1 resource point to give his entire field reinforcement. With no copies of Blind Sided in hand, I just had to declare my attack and hope for the best. I was at 30+ ATK, but I was going to do a whopping 1 point in damage on my first attack. I do the reveal, and JACKPOT! Blind sided and more pumps. I'm at 39 ATK and reinforcement is gone. Next attack, another Blind Sided. Game over.
Matches with this deck are rarely that dramatic, but there is always a bit of drama involved in the reveal, even if you already have Blind Sided. Sometimes Devil-Slayer gets big enough to win the game on the first attack alone; sometimes you eek out victory on his second attack; sometimes you throw snake eyes. I've played several decks with similar themes over the years, but I think this one is my favorite, simply because of the added excitement generated by Devil-Slayer's effect. If this kind of deck interests you, then I'm pretty sure you would like this one.
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